Block

During October we were visited by Filip Claes a lecturer from Thomas More University Belgium delivering a week-long workshop on the Semantics of Design. Semantics is, in essence, the language that objects speak e.g. how would you know to pull a door opposed to pushing it without the obvious and unnecessary push/pull sign. semantics are responsible for  readable and understandable design opposed to design that requires an instruction manual.

Human communication is 7% words 38% voice and 55% body. When we contrast this with design and object, we understand that objects communicate 100% through their body, proving why good design and consideration is important.

We were tasked with communicating a motion through a blue foam block. Through storyboarding everyone in the class came up with a unique motion to communicate, mine was pull.

Prototyping

Initially, after storyboarding, prototyping seemed like a good idea. Experimenting with cuts and crevices to encourage pulling but not picking up of the block. Pictured below is the final block and the desired motion to be undertaken.

Piece

Process

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